DotA 6.66 Released

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Ya ya ya …. DotA 6.66 is now out with some changelogs, some balance has been made especially for the Ursa and the devil character, it’s Lucifer the Doom Bringer.

So what you waiting for, download this map and play it now

Download :

via getdota

via megaupload

via game webz

Full changelogs

Batrider
- Flaming Lasso cooldown decreased from 90/70/50 to 130/90/50

Beastmaster
- Wild Axes now properly hits invisible units

Bounty Hunter
- Improved Jinada cooldown from 22/17/12/7 to 21/16/11/6

Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

Dirge
- Added Aghanim’s Scepter for undying.

Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and Heals for 6% of heroes and 2% of creeps
Upgraded Scepter Plague Aura
- Plague Aura amplifies up to 25% / 30% / 35% and Heals for 10% of heroes and 3% of creeps

Doom Bringer
- Reworked and rebalanced most of his abilities

Old Devour:
===========
Creeps: Up to level 1/2/4/6
Bonus Gold: 10/20/30/40
cd: 30/25/20/15
manacost: 50/45/40/35

New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60

Gains the abilities of the target has neutral creep until you devour another creep with abilities to replace it

Old Scorched Earth:
====================
Large aoe castable.

MS Bonus: 10/15/20/30%
USA Bonus: 10/15/20/30%
Deals: 1/2/3/4 dps
Heals: 1/2/3/4 dps

Duration: 20
CD: 10
Manacost: 60
Cast Range: 800
Aoe: 700

New Scorched Earth:
====================
Temporary effect around you. Scorched Earth is wherever you are walking.

MS Bonus: 20%
Damage: 15/20/25/30
Heals: 15/20/25/30

Duration: 8/10/12/14
Cooldown: 60/50/40/30
Manacost: 60
Aoe: 600

Old Doom:
==========
Regular
-Duration: 12/14/16
-DPS: 40/60/80
-Cooldown: 160/130/100

Scepter
-Duration: 14/16/18
-DPS: 50/70/90
-Cooldown: 90/80/70

New Doom:
==========
Regular
-Duration: 14
-DPS: 30/50/70
-Cooldown: 110

Scepter
-Duration: 14
-DPS: 50/80/110
-Cooldown: 90/80/70

Earthshaker
- Echo Slam no longer counts for damage Echo corpses damage (They used to count them for partial damage)
- Aftershock aoe from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim’s Scepter to Earthshaker’s Echo Slam (echo bounces twice for each hero it hits)
- Echo Echo Slam’s damage increased from 35/45/65 to 40/55/70
- Echo Slam’s aoe search units increased by 75 (this is not the damage aoe, just the initial search unit aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.

Enchantress
- Movement speed increased from 295 to 305
- Enchant’s slow effect increased from 10/20/30/40% to 20/30/40/50%
- Enchant’s slow effect duration decreased from 7 to 5.5 seconds

Faceless Void
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
- Timewalk cooldown rebalanced from 13 to 19/17/15/13

INVOKER
- Invoke cd cd from 30/25/12/5 to 22/17/12/5
- Invoke manacost from 20/40/60/80 to 20/50/80/110
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from 375 to max of 400
- Quas per instance regen from 0.75 to 1

Juggernat
- Blade Fury cooldown reduced from 30 to 30/28/26/24

Kaldr
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact on delay is a little slower now
- Ice Blast no longer pierces Shallow Grave
- Ice Blast debuff is now purgable

Ogre Magi
- Multicast Fireblast cooldown improved upgraded from 15/12/9/6 to 12/10/8/6

Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175

Pugna
- Decrepify cast range increased from 550 to 550/600/650/700

Queen of Pain
- Scream of Pain now Decrepified effects units

Spirit Breaker
- Nether Strike Breaker Spirit now makes magic immune for the second that he is fading out during its cast
- Charge of Darkness manacost decreased from 120 to 75
- Charge of Darkness cast mechanic reworked

Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)

Slark
- Pounce Leash now gets removed if the target blinks or teleports away
- Shadow Dance passive no longer works if Slark is Doomed

Ursa Warrior
- Undid previous change on animation cast Overpower
- Fixed a bug in the recent rewrite Overpower that prevented it from being removed by purge / euls

Visage
- Soul Assumption damage per charge decreased from 130 to 110
- Soul Assumption manacost from 100/120/140/160 to 100
- Soul Assumption cooldown from 7/6/5/4 to 4
- Familiars Bounty reduced from 150 to 100
- Familiars now magic reduction from 70/95/95% to 95% at all levels
- Familiars bonus attack damage count increased from 6 to 7
- Familiars now have a small (160) Ranged attacks instead of Melee
- Gravekeeper’s Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

Warlock
- Fatal Bonds from damage increased 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5

Items

Aghanim’s Scepter
- Added undying and Earthshaker

Divine Rapier
- Can no longer be destroyed by attacking the items
- If a player other than the original owner of the Rapier picks it up, they can not drop it

Force Staff
- Double clicking staff force now acts as if you clicked on yourself

Maelstrom & Mjollnir
- Increased max bounces from 3 to 4

Phase Boots
- Cooldown from 12 seconds to 10 seconds
- Duration from 6 seconds to 5 seconds
- Movement bonus from 10% to 12%

Scroll of Town Portal
- Double clicking on Scrolls now automatically targets your fountain

Game Play and Cosmetics

* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an unlock command, but once that is done switch can not be used on that hero anymore. Once this feature is used enough to be considered stable, the switch will be usable by default (-so fashion will not be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

* Added a new command, “-controloff” / “-controlon”, to disable control help in The Game (to prevent stuff like adding summoned units to your current selection: INVOKER, Techies, Lanaya, etc)
* Added a new test command to toggle off and creeps spawn on -spawnoff/-spawnon
* Restored-mc, but with more detailed statistics to match up with the recently changed Multicast chance system
* To prevent some abuses with-unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

* Doubled Satyr Trickerster manapool and purge manacost (Affects primarily via just stolen ability Devour)
* Fixed the teleport effects Visually sometimes being on an angle
* Fixed buff status Nightcrawler text format
* Fixed a visual Tango buff being slightly inaccurate (this is just a cosmetic improvement / fix)

* Added a visual effect for allied players to indicate which creep you infesting
* Added a new sound set for Furion (91,160)
* Added a new sound set for Clockwerk
* Added a new visual effect for Spirit Lance
* Added new charge icon for Soul Assumption (137,459)
* Disabled charge visual indication if the cooldown for Soul Assumption is not ready
* Added a new overhead indictor for Soul Assumption (137,459)
* Added an effect when Eclipse visaul misses to help players keep track (109,017)
* The Phantom Assassin images now have the proper visual fade effect (114,120)
* Improved Eyes In The Forest cast animation (95,740)
* Added new visual effect for Flesh Golem (51,874)

* Game mode status, runes messages and a few other misc strings are now externalized properly to allow for more flexible choices translation
* Added parsing of data for replay assists (Format: “Assist” + I2S (KillerId), DyingId)

Bugs Fixes

* Fixed a few areas where you could get stuck in using TP Scrolls
* Fixed Malefice not working reliably if the enemy is fogged
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
* Fixed Ice Blast indicator staying at edge of the folder until you release it
* Fixed Ice Blast debuff from overriding Time lapse
* Fixed some bugs Dark Pact
* Fixed Essence Shift from piercing Shallow Grave
* Fixed Essence Shift sometimes not registering properly attack at high speeds
* Fixed Murloc sometimes not attacking the target pounced
* Fixed dispersion damage on creeps
* Fixed bugs with Charge of Darkness interaction with euls and ghost Scepter
* Fixed some bugs specific mac

Posted by admin   @   18 January 2010 0 comments
Tags : dota , dota 6.66

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